Wellp, the snow is a-fallin', the season is Leafbare, and everything's... well, moderately good. Yep, it's been two months, and while I was locked off my computer I've been working offline on a Febuary Skin! I actually got in a winter theme this time, heh, and it's a little darker than we're used to but CHANGE IS GOOD! Don't kill me -cowers under desk- Ha ha, anyway-- all of you guys need to change your skins to 'paint the city silver'. Meanwhile, the RFC Raid is over- ThunderClan took Copperfall as prisoner and the Rapidfall cats went back home pretty beat up, lol, but they got a few munchies. It's also LEAFBARE by this point, and it is VERY cold. Poor kitties. Kay, we're good! Simp / January 31, 2010
T H U N D E R C L A N
Elkstar - Riptalon
Honeyleaf - Reserved
R I V E R C L A N
Icedstar - Speckledheron
Riverstone - Tigerpaw
W I N D C L A N
Ficklestar - Soldierclaw
Goldenpaw - Closed
S H A D O W C L A N
Poisonstar - Frigidscorn
Fogmist - Blossompaw
R A P I D F A L L S
Copperfall - Ridgewing
Whispergrass - Closed
All content is the intellectual property of the respective owners unless stated otherwise. The Warriors series is copyright to Harper Collins Publishers, and Four Clans of the Forest Claims no rights to it. 'paint the city s i l v e r <3' [winter default skin] was created by Simp, with the current board layout designed by Spott. Please try [by try, we mean don't even think about it or you'll get shot] not to steal-- it's very frustrating and disrespectful to all the people that've put their time and effort into the design of this website. There's a bunch of people that've been putting their soul into this site, and when you steal it, then they don't have a soul anymore... and then they don't feel bad about going all gung-ho on your face and drinking your blood, and other such things that angry soulless people tend to do. Thanks for your understanding! 8D
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A ravine flowed many years ago in this space, but a strange drought left it perpetually dry, making it the perfect place for ThunderClanners to 'nest'. Fallen trees, bushes, and fern-enclosed clearings create the Clan's dens, in which a smoky smell lingers, a living memory of an ancient fire.
Although more commonly addressed as the forest, the nickname is rather apt - this is the place where apprentices are assessed, due to the level of prey. This is the part of ThunderClan's territory closest to camp, so if you're strapped for time and looking for a quick hunt, here's the place to be.
The biggest tree in the forest, this leafy beast is scored with claw marks as apprentices best their climbing records. Many nests are nestled within the clusters of leaves, and if you are lucky, you may catch a bird while she feeds her chicks.
Just a short trek from camp, this is the ideal place to train apprentices. This bowl-shaped clearing is lined with sand, as the name implies, which won't sting as battle moves are practiced. Trees are sparse in this area, but still provide patches of shade.
Even young kits know to stray from this part of the territory: Much like RiverClan, ThunderClan are threatened by Twolegs in greenleaf, but not for recreation. These Twolegs come in monsters to chop down a fair few of the conifers in Tallpines, which are later shipped to Treecutplace.
These rocks, burrows and crannies come only second to the Thunderpath on the scale of danger. Many surfaces here are hiding slithering adders, and the surrounding area provides shelter for other predators, such as foxes and badgers. It would be a good idea to give this area a wide berth, for if you are injured, by the time a medicine cat arrives, you may be dead.
ThunderClan has two borders - one at Sunningrocks with RiverClan, later tapering off to the river, and one the length of the Thunderpath with ShadowClan. The scent markings here should be renewed daily, but any cat should always be wary when doing so, especially close to the monsters of the Thunderpath.
Although the RiverClan camp is strategically placed - on a little island enclosed by the water - it may not have been the smartest place to build a home. In early newleaf, when the ice starts to melt, it often threatens the dens made of trees and shrubbery, forcing the water-dwelling clan to flee to higher, more wooded ground.
Obviously the closest piece of territory to the camp, the winding river that passes through most of this Clan's territory is the object of much of the early leaf-bare gloating at Gatherings. While forest prey is sent into hiding by the first frost, the river does not freeze over for a good few moons, and therefore keeps RiverClan fed through most of the winter.
Named for the snakelike water plants that you can see swaying beneath the ripples, Little Reed Island is a smaller patch of land enclosed by the water, a few tail-lengths from the clay-colored banks. It has a few water voles here and there, but hunting is not the purpose - this is an area for training apprentices, with spongy sand underpaw to prevent injuries.
The river winds down many, many tail-lengths from camp, near the WindClan border. There is a tiny dam there, which, for seasons, has controlled the water flow, and in that process, created a pond, with waters shallow enough for even the most skittish or afraid apprentice to learn and practice the basics of swimming, a RiverClan talent.
As implied by the name, the parts of RiverClan territory which are forest - a minority, one quarter - are not used very much in the three warmer seasons, newleaf, greenleaf, and leaf-fall. But when the river gets hard enough to walk on, this area gets some bustle, seeing as the only way to stay alive through leafbare is to hunt ground-dwelling prey.
Many say it's vain for ThunderClan and RiverClan to constantly cause skirmishes amongst themselves for this piece of territory - flat rocks on which to warm your pelt. Of course, these grumblings often stem from the elders, who forget what a prey source this is - on warm afternoons, one might be able to catch a mouse scuttling outside the crannies.
These rocks, embedded into the relatively shallow waters of the river at it's roots mark the gateway into ThunderClan. All cats know not to hop onto the land past these stones - it would be tresspassing - but it is an excellent place for apprentices to practice their leaping skills, nonetheless, for fighting and for hunting purposes.
Like the other Clans, RiverClan has two borders, one at the Thunderpath, and one with the neighbouring Clan. In this case, RiverClan's neighbour to the right is ThunderClan. Their border snakes around Sunningrocks and runs along the line of the river, while with WindClan, the Thunderpath marks the edge of their territory at that end.
Their relationship of being close to the stars being the thing they flaunt the most, naturally, WindClan sleep under the stars. The wind and snow never bother them, and like the shelter of the trees, this Clan feels confined inside dens. The only structures on this flat part of the moor are bramble bushes: The nursery and elders' den.
The moorland takes up almost all of WindClan's territory, and these hills accompany the majority of it. This provides the perfect backdrop and ground type for the wiry WindClanners, who bolt down these hills on a regular basis, chasing after rabbits and hares. Sometimes, an unusual sight may appear - for a few heartbeats, WindClanners will be able to glance at Twolegs atop horses galavanting across these hills as well.
The highest point of the Clans is this: the Lookout Plateau. On the crest of the biggest hill in WindClan is a rock, which juts out for a few tail-lengths precariously, but from this height one can see most of the territory of not just WindClan but ShadowClan and RiverClan as well, ThunderClan being too obscured by trees. This is a prime place to hunt birds and also a starting point for border patrols.
WindClan's portion of the forest is very tiny, only a few camplengths along the edge of the Thunderpath. This area is often neglected, seeing as rabbits run year-round and apprentices receive very minimal training in catching forest prey as WindClanners. Being so close to the Thunderpath, prey is scarce, anyways.
A small clearing near the ShadowClan border is closed off by brambles, although the tiny-limbed WindClanners can deftly leap over or wriggle under this enclosure. Within it is a soft patch of dirt which blends well with their light pelts, making it the perfect place to train apprentices in nimble WindClan techniques and battle moves.
In the corner between the Thunderpath and the ShadowClan border, not far from where ThunderClan's territory started to burn many seasons ago, there are hollowed out shells of pines that were burnt as the blaze rushed across the black asphalt of the Thunderpath. In the modern day, however, little green shoots have turned this once pitiful place into a full fledged soft field of flowers that crosses the border into ShadowClan.
WindClan's hilly territory ends first at the Thunderpath, and then with the Clan opposite them to the right, ShadowClan. The first border, with RiverClan across the stinking black strip, is a clean, Twoleg-made line, but when it comes to ShadowClan, the territory is split less-than-evenly, weaving it's way deftly around Carrionplace and up towards the Twoleg barn.
Not that they are bothered much by the bog, having lived in such a territory for season upon season, but ShadowClanners thank Silverpelt nonetheless for not having to sleep in that muddy wetness as well. Their camp, protected by some shrubbery and tall grass, has dens made entirely of bramble thickets - perhaps that's why this Clan is so prickly?
Although trees are sparse in ShadowClan territory nowadays, many moons ago, a forest stood. This hollowed-out log is one of the only remainders of such a thing, and today this landmark is used as a place to train apprentices - they walk on the creaky branches to increase their agility, and slink under them to practice their night hunting.
Every cat needs a drink of water from somewhere. Although the water is murky here, as the name implies, each medicine cat which ShadowClan is graced with in turn inspects the waters for any sign of disease - for the past generations, it has been deemed clear. Apprentices practice fighting on the banks of this spindly creek.
Much like WindClan, ShadowClan's part of the forest stretches only partway along the Thunderpath. Their forest, however, is made entirely of pine trees, giving it it's sinister name. ShadowClanners who roam this part of their Clan's territory can catch a squirrel or mouse here, which is a welcome break for the toads found on most of the lands in these whereabouts.
ShadowClanners seem almost immune to the foul smell of these muddy pools. But why wouldn't they be? Elders often tell tales of ShadowClan apprentices, whose first lesson is how to trounce through one of these with their nose in the air. These stinking cesspools are close to Carrionplace, which is why one must be careful when hunting, for fear of infecting the Clan.
It seems almost ironic for ShadowClan to have a spot of color in their territory, but they do. Near the border with WindClan's pines, the regrowth from the fire many moons ago spread across the border and has now created a soft field of flowers. In newleaf, you can catch some forest-dwelling prey hiding beneath the sprouts.
It seems strange that the Clan the most fierce over territory patrols their borders the least. One at the Thunderpath with ThunderClan, and one splitting the Flower Fields with WindClan, ShadowClan takes pride in the fact that they strike fear into the other Clans' hearts, and that fear, they believe, keeps their neighbours from tresspassing.
Taking a page out of the book of both the Tribe and SkyClan, the Rapidfalls' Circle make their home at the base of a gorge, encased by a waterfall. These cats have become deft at clambering up the sheer rock walls to their dens, which are carved into the stone, but for those too old or impaired to do just that, there are also caves and trees on the ground level for shelter.
The river feeds from Rapidfalls and is much wider than the river in the forest. This river widens slowly from the end of the camp until the middle of their territory, where it then steadily shrinks back to the width it is when it runs through the forest.
At the edge of the western portion of their territory, for the most part there is a steady, somewhat steep incline, but some places drop off suddenly or end at a near vertical wall of jagged rock. This is one of those places - it happens to be atop the gorge that their camp sits in.
Ferns and other undergrowth grow plentiful in this Twoleg free forest. Who knows how long the forest really goes? The Circle only explored and claimed a small enough portion to sustain them upon. All sorts of woodland creatures lurk inside the Forest. This is nicknamed the Thunder Forest because of the Circle's ThunderClan heritage.
This Thunderpath is at least twice as wide as any Thunderpath back in the forest. Stones are strictly forbidden to come to the Big Thunderpath without the accompaniment of a Rock. Monsters zoom by in groups too large to count, if you wait watching long enough you would be able to watch an angry Monster zoom past with many flashing eyes and a loud piercing scream.
On the southern edge of the Circles territory, a wooden Twoleg fence outlines a Twolegs territory. Just within the fence, where all differently colored cows roam, there is a derelict shed tilting at the slightest angle that is filled with plump mice and if youre quiet enough birds like to nest in here as well.
The place where all four Clan territories meet is marked by the four massive oak trees that grow there. A small dip in the forest surrounded by grassy slopes, the Clan cats meet here once a month under the full moon for Gatherings. A strict truce prohibits fighting during this time.
To the north of all the Clan territories, Mothermouth lies beyond the farmland and hills, to an old abandoned Twoleg mine. Within lies Highstones and the Moonstone, where leaders and medicine cats travel to speak to StarClan.
This huge array of Twoleg nests can be found west of RiverClan and ThunderClan. The Twolegs here live in sprawling communities of their strange, erect dens, as well as a thriving population of monsters. Clan cats never stray here, and most other cats will do well to stay away as well.
A great swathe of dark, awful smelling ash that scythes through the forest and the territories. It's a treacherous place for cats to cross, because it is frequented by Twoleg monsters which will not hesitate to run over a warrior. Many cats have been injured by trying to cross, and it remains one of the most dangerous places on in the territories.
This stretch of waste land lays adjacent to ShadowClan territory. There is no real prey to hunt except for rats, and it is filled with stinking Twoleg waste. Diseases have been known to spread from the rotting things there, so young cats would do best to keep away. It is only to be used as a food source as a last resort by Clan cats.
To the south-west of ThunderClan's territory near Tallpines, it is a hive of Twoleg activity during green-leaf. During that time, a cacophony of noises erupts from this area as the Twoleg monsters chew up the trees, scaring off prey.
The great stretch of rogue territory. It lays outside the Clans' land, and most Clan cats try not to stray too close. The cats that live here are often hostile and dangerous, loyal to nobody. Within, some groups of rogues have united for survival, and occupy a rogue camp. Therein also lies a plentiful forest and a jagged line of cliffs.
A large patch of no-mans-land that doesn't really belong to anyone. Located out in the hills outside of both the rogues' territory and the Clans' cats of all sorts wander. Here, they don't have to be afraid of hostile rogues or territorial Clans, so you're always able to find a host of unusual wanderers here.
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